Probe into Fontenay, June 25th, 04:00
This is the first battle in our Operation Martlet campaign.
This battle has the potential to be very chaotic so both sides plan is probably to be opportunistic and take what they can get and (first and foremost) to not mess up.
Special rules and conditions
Severe morning mist requires British units to roll 4+ to enter. If a unit fails it may try again the next game turn. If it fails a second time it is lost in the mist and can not participate in this game.
Heavy British pre-game barrage requires German units to roll 5+ to enter. If they fail they can try again the next phase as normal.
If the British do not win all Patrol Markers are left in place as they where, i.e. the next time the British attempt the mission again, no Patrol Phase is played.
Forces
British platoon
British Support (13 points)
- AVRE (7)
- Forward observer & 3" mortar battery (4)
- Light 2" mortar (2)
German platoon
German Support (6 points)
- 4 Entrenchments (4)
- Adjutant (1)
- Panzerfaust (1)
Patrol Phase
The German player placed their patrols more towards their left flank to prevent the British from flanking them through the protective terrain there. The British player tried to take advantage of this and pushed the patrols up rapidly on his left flank, almost achieving a jump off point by the farmhouse, but not quite (I got four pre game moves but scored lower on morale).
Jump Off Points
British Jump Off Points
The British place one JOP as near to the farmhouse as possible. The goal is to move into the house, wait for fire support from the AVRE or 3" mortars and then proceed forward. Alternatively hide in the house/wall corner if the house risks coming under heavy fire.
The other two JOPs are there to give support if needed or be far back enough if the Germans manage to seize the forward JOP
German Jump Off Points
The Germans deploy one JOP forward and one back vs the main British advance to be able to defend in depth. The third JOP is in a protected enfilade position that allows for flexible deployment.
The Battle
Early game
The British have some serious issues with the morning mist. Most units can not find their way to the battlefield, including the AVRE and the light mortar for laying smoke. The 2nd section under Cpl Brown deploy towards the farmhouse to start the advance hoping the Germans have similar issues. They throw a smoke grenade as cover. The Germans manage to deploy Scharfürer Wegner's squad entrenched on the other flank and open fire. Cpl Brown is injured.
Cpl Brown's section takes casualties despite range and smoke
Cpl Brown orders his section into the house, three men don't make it and are left exposed just outside. Cpl Smith deploys, gives covering fire and throws more smoke. This is not quite enough and the riflemen who did not get into the building take further casualties and Cpl Brown is knocked unconscious trying to rally them. Shock is mounting on his section.
There are some lulls in the fighting (the British ended the turn with a CoC dice to be able to roll again for the forces lost in the mist and then promptly rolled three sixes on the CoC dice). The British actually considered withdrawing when the AVRE didn't make it to the table initially but decided to push on.
Mid game
The British sigh in relief as the AVRE arrives. Nothing good lasts forever of course, and Scharführer Zeitzler's Pz IV gets through the bombardment and moves forward, fires and misses.
The AVRE moves up to the entrenched German section and opens fire, causing some damage and shock and wounding Scharfürer Wegner. Zeitzler's Pz IV moves up a bit further, gets an open shot forcing the AVRE to fall back in confusion.
Late game
The British deploy Plt Sgt Scott, Cpl Wilson's section and the mortar observer to put pressure on the lone entrenched German squad.
The medium mortars start bombarding the flanking German squad. They get some effect but the German player ends the turn, ending the bombardment.
Then the Germans deploy Obersharfürer Weiss and Unterscharführer Frey's squad in the same position and both squads open up with devastating fire. Both Plt Sgt Scott and Cpl Wilson are injured.
British withdrawal
The British platoon withdraws with Force Morale 3. The Germans are at Force Morale 9.
Post Battle
British
Losses
- 5 KIA
- 3 WIA (i.e. misses next campaign turn)
- 4 Captured
- 1 Junior Leader (Wilson) dispersed (i.e. misses next campaign turn)
Opinion
- CO's Opinion: -1
- Own Opinion: Relaxed
- Men's Opinion: -3
Lessons learned
Germans
Losses
Opinion
- CO's Opinion: +1
- Own Opinion: Cheerful
- Men's Opinion: +2
Spännande. :) kan inte reglerna, får ordna det, så inte alltid lätt att förstå vad vissa taktiker speltekniskt baserar sig på. Men det är kul läsning! Snyggt slagfält och kul avatarer!
ReplyDeleteSkall läsa resten med!
Tackar! Ja, vi kör det avsiktligt lite mer översiktligt utan att gå i detalj på varje runda, tärningsrull och beslut så det är ingen bra intro till spelet egentligen. Lite mer av en online dagbok och kanske kul att läsa för den som själv spelar spelet.
ReplyDeleteMen kul att det var kul att läsa, det kommer definitivt mera! Vi jobbar så sakta på att få terrängen bättre och bättre. Min motspelare jobbar mycket på den biten faktiskt med historiska foton och goggle maps. :-)