Operation Martlet House Rules

House Rules These are the house rules/advanced rules we use in the campaign. Two AVsRE? Now that's not proper cricket! Time for Jerry to fall back or suffer the consequences. 9. Infantry Fire 9.2 Hand grenades Hand grenades against trenches If the total rolled is greater than the range in inches, the target unit takes 2 hits as if in Light Cover. If it's still greater after subtracting 4, the target instead takes 3 hits with no cover. 10. Support Weapons Fire 10.3 Off-Table Mortars The off table mortar battery is too predictable. Every time a battery is activated in accordance with Step 3 (10.3), after shifting the aiming point roll a D6. Add +2 if the Observer does not have line of sight to the new aiming point. On a roll of 1 or 2 the aiming point stays in place. On a roll of 3, 4 or 5 it deviates 1D6 inches as in Step Two On a roll of 6 it deviates 2D6 inches. On a roll of 7+ it deviates 3D6 inches. 17. Advanced rules Unit Activation (page 70 main rulebook) Th...