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Bloody Bucket campaign page

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After some inactivity it’s time to kick off another campaign - this time Bloody Bucket!   Detailed battle reports are a bit too much effort so this is going to be more of an online campaign diary/notebook… House Rules As usual we re making some modifications to the rules to suit our preferences. Modifications to the Bloody Bucket campaign rules German platoons We have rolled up all the platoons in advance and just randomise which one appears in Area A at the start of each turn from 2 onwards. Platoon 1 the starting platoon on turn 1. Modifications to the Chain of Command rules 4.3.1 Deploying from Jump-Off Points Vehicles that are forced to deploy off road (no road or road blocked) need to roll +4 to deploy. 9.2 Hand grenades Hand grenades against trenches.  If the total rolled is greater than the range in inches, the target unit takes 2 hits as if in Light Cover. If it's still greater after subtracting 4, the target instead takes 3 hits with no cover. Rifle grenades The US has acc

Encounter at Le Valtru, 10:00. ”Cat on the run”

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This is the fourth battle in our Scottish Corridor campaign. Having failed their first attempt to break through at Le Valtru, Kampfgruppe Weidinger decides to try bypassing the village. In game terms this means playing the game using the ”Probe” scenario rather than ”Encounter”. For the Germans this means giving up much of their hard earned benefits from winning Operation Martlet and leaving behind their additional third infantry platoon together with the mauled platoon that failed to fight its way through Le Valtru in campaign turn 2.  On the up side, this decreases the risk of bogging down in Le Valtru and hopefully speeds up the linkup with the seemingly unstoppable Kampfgruppe Frey in the east. Something new on the western front. At least if the Germans get their way. The Germans are supported by a Panther, a flamethrower team, a second Senior Leader and an adjutant. Their plan is to speed the Panther along their left flank and off the table, hopefully without having engaged the i

Attack into Mouen, 09:00. "A hedge to far?"

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This is the third battle in our playing of the  Scottish Corridor  campaign.  Kampfgruppe Frey attacks with a fresh platoon led by Obersturmführer Ostendorf. They are supported by a Tiger tank, an infantry gun and an adjutant for a total of 15 support points. The German plan is to press forward with the Tiger, and potentially start rolling over and taking the British Jump Off Points one by one. Meanwhile, the grenadiers will advance on the left flank, using the hedge lines as fire bases. If the British infantry decides to engage in a fire fight the leiG.18 can be brought up to tip the scale in favour of the germans.  The British have an extra rifle section and an extra PIAT in support. The odds are not in their favour, and the Tiger is basically invulnerable, so the plan is to try an aggressive move vs the Jump Off Points and if that does not work try and cause maximum casualties. The Germans keep pushing on the eastern flank. Patrol Phase The British deploy their JOPs  roughly in a tr

Encounter at le Valtru, 08:00

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This is the second battle in our playing of the  Scottish Corridor campaign.  Kampfgruppe Weidinger attacks from the west with a panzer grenadier platoon commanded by Obersturmführer Heinrich von Blomberg. He is supported by a Panther tank, a flamethrower team, another Senior Leader and an adjutant, for a total of 16 support points. The British platoon is supported by a carrier platoon of 3 carriers (with one of them automatically upgraded from a JL to SL and commander of the carrier platoon), a 6pdr anti-tank gun and an extra PIAT. Weidinger attacks from the west, black-and-white arrow on the left. (The progress from the previous battle is shown by the German marker on map 6 in the upper right corner of the map) Patrol Phase The British deploy on their left flank with 2 Jump Off Points far forward, almost across the centre line towards the German table edge. The Germans deploy over a broad front, ready to strike both left and right.  Aerial photo with Jump Off Points (and some patrol